![]() ![]() For instance, at one point in the story, a companion betrayed me because I hadn't completed their line of missions by a certain point in the story, thus not earning their trust. Early on, side content can have a significant effect on who stays by your side. How these play out in practice varies, though. There are moments where GreedFall pulls off mechanics and moments that feel refreshing, and that makes side events feel less like optional content and more like a small slice that affects the larger whole. Having different companions with you can open up new dialogue interactions, for example, or wearing the garb of another faction might let you infiltrate a restricted area without hassle. Venturing from task to task, uncovering more about the world while also trying to handle various issues between factions is engaging, as there are a lot of factors that go into each decision. The depth of quest content is wonderful, and makes the middle portion of the game its meatiest and most rewarding section. Even when you're doing a menial task, it carries some level of weight or reward you might learn more about the island's history, discover a secret about one of the factions you're helping, or stumble upon a new quest line that leads to greater truths. ![]() ![]() It's less open-world and more a scattered collection of discrete maps. Every side quest in GreedFall is deeply carved out, filled with bespoke characters. And while GreedFall does at times feel like a spiritual successor to Dragon Age, it tries to distance itself in ways that prove both fruitful and fraught with trouble. I praised its slow-burn approach to the "old BioWare" style. Last week, we published my impressions at 20 hours in. Every action you take through the main narrative or side quests can affect both your standing with factions as well as your companions, who all hail from the various forces on the island. You'll have to navigate diplomacy with the other two factions who've set up a colony-the zealously devout Theleme and ruthlessly scientific Bridge Alliance-as well as the natives who call Teer Fradee home, the mercenaries of the Coin Guard, and the Naut sailors who make sea travel possible. GreedFall, from developer Spiders, is the story of De Sardet, a legate of the Congregation of Merchants who is helping establish a trade faction on the newfound island of Teer Fradee (sometimes styled Tir Fradi) alongside their cousin and newly-appointed governor Constantin. When GreedFall works, it's thanks to all these factors clicking neatly into place the problem is when it struggles to do so, especially during its high-stakes moments. Your goal is to navigate all the strife and calamity of this colonial fantasy, while also trying to find a cure for an unstoppable plague. At any moment, you're trying to maintain order on an island that's one crisis away from chaos. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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